BETA
Black Widow Banshee Hybrid
by HouseShoes_ for Patch 1.6Last updated: 22/07/2017
General
Weapons
Gear
Skills

This is a very solid build to fight solo against multiple rogues. Here is a video of the build in action with all the gear details and a couple of 1v3s and 1v4s in the DZ (12:48 mins):

Many players prefer specialized backpack for this form of builds but I decided to go with Savage gloves instead because I am not running a pulse and want to get my CHC as high as possible to play out the high amount of CHD this build has.

I know, shock turrets are considered cheesy by many players but it's good to have some form of croud control when fighting multiple agents solo.

The shock turret pairs very well with the MP5 because you wanna fight close range with this build. And with 6k electronics, the turret has a mean range and shocking time and with the amount of skill haste I usually have the turret back before it dies.

33.5% CHC might sound too low but you have to add the bonus of Savage gloves and Precision talent. If you still think it is too low switch a weapon mod.

MP7 also works extremely well for this build.

Competent might be even better than Deadly on the MP5. Some people don't like Unforgiving, but I think it's a great talent especially when playing solo because your health will be low a lot of times.

Don't hip fire too much with this build. Try to shock them and burst'em down.

MP5
Deadly, Responsive, Unforgiving

Deadly

Critical hit damage is increased by 15%.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.
Magazine Size Rate of Fire Critical Hit Chance
Critical Hit Damage Accuracy Reload Speed
Critical Hit Damage Critical Hit Chance Headshot Damage
Critical Hit Damage Critical Hit Chance Headshot Damage
M700 Carbon
Prepared, Balanced, Elevated

Prepared

Damage is increased by 15% when more than 30 meters from the target.

Balanced

The weapon reaches max accuracy faster when shouldering.

Elevated

Increase your damage by 15% when elevated more than 1.2 meters above your target.
Critical Hit Chance Magazine Size Critical Hit Damage
Optimal Range Critical Hit Damage Reload Speed
Headshot Damage Critical Hit Chance Critical Hit Damage
Headshot Damage Critical Hit Chance Critical Hit Damage
Vigorous Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity

Vigorous Chest

Grants Overheal to all healing skills.
Banshee's Shadow Backpack
7% - 9% Critical Hit Damage
14% - 17% Burn Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Banshee's Shadow Mask
3% - 4% Critical Hit Chance
% Burn/Disrupt Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Savage Gloves
10% - 12% SMG Damage
14% - 17% Critical Hit Damage
7% - 9% Skill Haste

Savage Gloves

Critical hit chance is increased by 7% against targets out of cover.
Banshee's Shadow Holster
6% - 7% Skill Haste

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Banshee's Shadow Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Bleed Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
4x
228 - 267 Electronics Mod
2% - 3% Skill Haste
1x
228 - 267 Stamina Mod
2% - 3% Skill Haste
4x
First Aid Self Heal Mod
First Aid
Booster Shot

Booster Shot

Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect.
Turret
Zapper

Zapper

The turret shoots electrical darts that shock the target.
Triage

Triage

Heal an ally with a skill to reduce skill cooldowns by 15%.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.
Precision

Precision

Headshot a hostile to pulse them for 10 seconds.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.