Today I’m bringing you my D3-FNC or Defense build for group PvP. With the rework it has received in patch 1.8 I believe it to be one of the strongest sets around adding incredible amount of survivability and control over fights to the whole squad through group wide buffs and crowd control. I cannot recommend it enough.
The House
			    			Deadly, Unforgiving, Card Counter
			    		
			    				
			    				Magazine Size
			    				
			    				Critical Hit Chance
			    				
			    				Rate of Fire
			    				
			    			
			    		
			    				
			    				Critical Hit Damage
			    				
			    				Headshot Damage
			    				
			    				Critical Hit Chance
			    				
			    			
			    		
			    				
			    				Critical Hit Damage
			    				
			    				Headshot Damage
			    				
			    				Critical Hit Chance
			    				
			    			
			    		Double Barrel Sawed Off
			    			Sustained, Predatory, Determined
			    		Classified D3-FNC Chest
			                    14184 - 16674 Health
									
										
										
										
										7% - 9% Skill Haste
									
										
										
										
										46% - 56% Ammo Capacity
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									Classified D3-FNC Backpack
			                    11347 - 13339 Skill Power
									
										
										
										
										14% - 17% Disrupt Resistance
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									Classified D3-FNC Mask
			                    8532 - 10030 Skill Power
									
										
										
										
										14% - 17% Burn Resistance
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									Classified D3-FNC Gloves
			                    10% - 12% SMG Damage
									
										
										
										
										14% - 17% Critical Hit Damage
									
										
										
										
										7% - 9% Skill Haste
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									Classified D3-FNC Holster
			                    6% - 7% Skill Haste
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									Classified D3-FNC Knee Pads
			                    11347 - 13339 Skill Power
									
										
										
										
										27% - 33% Burn Resistance
									
										
										
										
										27% - 33% Bleed Resistance
									
										
										
										
										27% - 33% Disrupt Resistance
									
								D3-FNC
Set Bonus (2):
										+ 15% Protection from Elites
									Set Bonus (3):
										+ 5% Ballistic Shield Damage Resilience
									Set Bonus (4):
										 When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
									Set Bonus (5):
										+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
									Set Bonus (6):
										When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
									1x
				        		
				        		Firearms Roll
				        		4x
				        		
				        		Stamina Roll
				        		4x
					        		
					        		228 - 267 Stamina Mod
											
										
											
											
												
												
												2% - 3% Skill Haste
											
										
					        		1x
					        		
					        		228 - 267 Stamina Mod
											
										
											
											
												
												
												2837 - 3335 Skill Power
											
										
					        		4x
					        		
					        		Ballistic Shield Damage Resilience Mod
					        		Ballistic Shield
								
								Ballistic Shield
								
							Ballistic Shield
Equips a portable Ballistic Shield that absorbs damage. The user can only use their sidearms while the shield is active.Sticky Bomb
								
								Disruptor
								
							Disruptor
The explosive is replaces with an EMP alternative, causing Disrupt effects to all targets in the area.Recovery Link
								
							Recovery Link
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.Adrenaline
				    		Adrenaline
Medkit now heals over 10 seconds and will not stop healing when taking damage.Critical Save
				    		Critical Save
Use a medkit during low health to increase damage resistance by 20% for 10 seconds.Combat Medic
				    		Combat Medic
Use a medkit near allies to heal group members and proxies within 20m by 40%.Precision