BETA
Final Measure PvP Healer
by MarcoStyle for Patch 1.8Last updated: 02/02/2018
General
Weapons
Gear
Skills

I think saying that this video is late is a bit of an understatement, but nevertheless, here is the Final Measure Healer for PvP that I promised you guys a long time ago.

Lightweight M4
Competent, Talented, Determined

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Talented

Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.

Determined

Killing a target reduces skill cooldowns by 7.50%.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Headshot Damage Critical Hit Damage Critical Hit Chance
Headshot Damage Critical Hit Damage Critical Hit Chance
Lightweight M4
Competent, Talented, Responsive

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Talented

Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Headshot Damage Critical Hit Damage Critical Hit Chance
Headshot Damage Critical Hit Damage Critical Hit Chance
Classified Final Measure Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Backpack
11347 - 13339 Skill Power
14% - 17% Disrupt Resistance

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Gloves
10% - 12% Assault Rifle Damage
7% - 9% Skill Haste
5% - 6% Critical Hit Chance

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Holster
6% - 7% Skill Haste

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance

Final Measure

Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience + 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 20% for 8 seconds HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds Flashbang/Teargas: Armor increased by 20% for 8 seconds.
1x
Stamina Roll
4x
Electronics Roll
5x
228 - 267 Electronics Mod
2% - 3% Skill Haste
4x
First Aid Ally Heal Mod
First Aid
Defibrillator

Defibrillator

Applies instant healing follow by a heal over time. The device can revive downed allies with a portion of their normal health.
Support Station
Immunizer

Immunizer

Drops a recovery station that removes status effects and makes allies immune while in the affected area.
Triage

Triage

Heal an ally with a skill to reduce skill cooldowns by 15%.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.
Combat Medic

Combat Medic

Use a medkit near allies to heal group members and proxies within 20m by 40%.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.