I think saying that this video is late is a bit of an understatement, but nevertheless, here is the Final Measure Healer for PvP that I promised you guys a long time ago.
Lightweight M4
Competent, Talented, Determined
Magazine Size
Critical Hit Chance
Rate of Fire
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Lightweight M4
Competent, Talented, Responsive
Magazine Size
Critical Hit Chance
Rate of Fire
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Classified Final Measure Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Backpack
11347 - 13339 Skill Power
14% - 17% Disrupt Resistance
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Gloves
10% - 12% Assault Rifle Damage
7% - 9% Skill Haste
5% - 6% Critical Hit Chance
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Holster
6% - 7% Skill Haste
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
Classified Final Measure Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance
Final Measure
Set Bonus (2):
+ 25% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or mortars defuses them and adds grenades to your inventory. Can only happen once every 8 seconds.
Set Bonus (5):
+ 15% Exotic Damage Resilience
+ 15% Protection from Elites
Set Bonus (6):
When a grenade is defused the player and all group members within 30 metres gain a buff based on the grenade type that was defused.
EMP/Shock: Skill power increased by 20% for 8 seconds
HE/Indendiary: Wepaon damage is increased by 20% for 8 seconds
Flashbang/Teargas: Armor increased by 20% for 8 seconds.
1x
Stamina Roll
4x
Electronics Roll
5x
228 - 267 Electronics Mod
2% - 3% Skill Haste
4x
First Aid Ally Heal Mod
First Aid
Defibrillator
Defibrillator
Applies instant healing follow by a heal over time. The device can revive downed allies with a portion of their normal health.Support Station
Immunizer
Immunizer
Drops a recovery station that removes status effects and makes allies immune while in the affected area.Recovery Link
Recovery Link
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.Triage
Triage
Heal an ally with a skill to reduce skill cooldowns by 15%.Critical Save
Critical Save
Use a medkit during low health to increase damage resistance by 20% for 10 seconds.Combat Medic
Combat Medic
Use a medkit near allies to heal group members and proxies within 20m by 40%.Strike Back