BETA
Lone Star PvP Crit
by MarcoStyle for Patch 1.8Last updated: 07/12/2017
General
Weapons
Gear
Skills

Today I'll be showing you the new Classified Lone Star build I created for Patch 1.8 that focuses 100% on crit. This build is especially good for close to mid range PvP and should work both on PC and on console.

MG5
Vicious, Deadly, Accurate

Vicious

Critical hit chance is increased by 10% while having more than two segments of health.

Deadly

Critical hit damage is increased by 15%.

Accurate

Accuracy is increased by 25%.
Rate of Fire Critical Hit Chance Critical Hit Damage
Critical Hit Damage Accuracy Optimal Range
Critical Hit Damage Critical Hit Chance Headshot Damage
Critical Hit Damage Critical Hit Chance Headshot Damage
MG5
Vicious, Deadly, Accurate

Vicious

Critical hit chance is increased by 10% while having more than two segments of health.

Deadly

Critical hit damage is increased by 15%.

Accurate

Accuracy is increased by 25%.
Rate of Fire Critical Hit Chance Critical Hit Damage
Critical Hit Damage Accuracy Optimal Range
Critical Hit Damage Critical Hit Chance Headshot Damage
Critical Hit Damage Critical Hit Chance Headshot Damage
Classified Lone Star Chest
14184 - 16674 Health
9% - 11% Exotic Damage Resilience
46% - 56% Ammo Capacity

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Backpack
11347 - 13339 Health
14% - 17% Burn Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Nomad Mask
3% - 4% Critical Hit Chance
14% - 17% Burn Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Gloves
10% - 12% LMG Damage
5% - 6% Critical Hit Chance
14% - 17% Critical Hit Damage

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Holster
3% - 4% Critical Hit Chance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
4x
Firearms Roll
1x
Stamina Roll
3x
228 - 267 Stamina Mod
1% - 1% Critical Hit Chance
2x
228 - 267 Firearms Mod
1% - 1% Critical Hit Chance
4x
Pulse Critical Hit Chance Mod
Support Station
Immunizer

Immunizer

Drops a recovery station that removes status effects and makes allies immune while in the affected area.
Pulse
Scrambler

Scrambler

The pulse protects the user and all allies from hostile pulse scans.
Precision

Precision

Headshot a hostile to pulse them for 10 seconds.
Combat Medic

Combat Medic

Use a medkit near allies to heal group members and proxies within 20m by 40%.
On the Move

On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.