BETA
Solo Dark Zone
by MarcoStyle for Patch 1.7Last updated: 26/08/2017
Weapons
Gear
Skills
Lightweight M4
Competent, Adept, Responsive

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Adept

Using a skill increases your critical hit chance by 7.50% for 15 seconds.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Headshot Damage Critical Hit Damage Critical Hit Chance
Headshot Damage Critical Hit Damage Critical Hit Chance
Lightweight M4
Talented, Determined, Skilled

Talented

Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer.

Determined

Killing a target reduces skill cooldowns by 7.50%.

Skilled

Headshot kills with this weapon increase Signature Skill resources by 5%.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Headshot Damage Critical Hit Damage Critical Hit Chance
Headshot Damage Critical Hit Damage Critical Hit Chance
93R
Expert, Coolheaded

Expert

The weapon deals 100% more damage when the target is below 30% health.

Coolheaded

Performing a headshot reduces all skill cooldowns by 5%.
Barrets Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity

Barrets Chest

No skills on cooldown increases Skillpower by 10%. One skill on cooldown increases Damage by 5%. Two skills on cooldown increases Armor by 10%.
Specialized Backpack
11347 - 13339 Health
14% - 17% Bleed Resistance

Specialized Backpack

Adds 200% of Firearms and Stamina to Skill Power.
Refreshed Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance

Refreshed Mask

All healing is improved by 30% when in the last health segment.
Skulls MC Gloves
10% - 12% Assault Rifle Damage
7% - 9% Skill Haste
5% - 6% Critical Hit Chance

Skulls MC Gloves

Damage increased by 16% when no set bonuses are active.
Bliss Holster
6% - 7% Skill Haste

Bliss Holster

Hitting a target consecutively with a sidearm increases your damage with all weapons by 2% for 20 seconds. This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
Classified Lone Star Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
4x
Firearms Roll
1x
Electronics Roll
5x
228 - 267 Electronics Mod
2% - 3% Skill Haste
4x
First Aid Self Heal Mod
First Aid
Booster Shot

Booster Shot

Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect.
Pulse
Scrambler

Scrambler

The pulse protects the user and all allies from hostile pulse scans.
Triage

Triage

Heal an ally with a skill to reduce skill cooldowns by 15%.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.
On the Move

On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.