The new global event gave us the classified version of Nomad, which is no doubt the very best set for solo players. In this video I will be showing you the best way to build it and how you should be using it.
LVOA-C
Vicious, Deadly, Competent
Magazine Size
Critical Hit Chance
Rate of Fire
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Warlord
Responsive, Unforgiving, Play Rough
Magazine Size
Critical Hit Chance
Rate of Fire
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Double Barrel Sawed Off
Sustained, Predatory, Determined
Classified Nomad Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Classified Nomad Backpack
11347 - 13339 Health
14% - 17% Disrupt Resistance
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Classified Nomad Mask
3% - 4% Critical Hit Chance
14% - 17% Burn Resistance
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Classified Nomad Gloves
10% - 12% Assault Rifle Damage
14% - 17% Critical Hit Damage
5% - 6% Critical Hit Chance
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Classified Nomad Holster
3% - 4% Critical Hit Chance
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Classified Nomad Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance
Path of the Nomad
Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill
Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
4x
Firearms Roll
1x
Stamina Roll
2x
228 - 267 Firearms Mod
1% - 1% Critical Hit Chance
3x
228 - 267 Stamina Mod
1% - 1% Critical Hit Chance
4x
Pulse Critical Hit Chance Mod
Support Station
Immunizer
Immunizer
Drops a recovery station that removes status effects and makes allies immune while in the affected area.Pulse
Scrambler
Scrambler
The pulse protects the user and all allies from hostile pulse scans.Recovery Link
Recovery Link
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.Precision
Precision
Headshot a hostile to pulse them for 10 seconds.Strike Back
Strike Back
Reach low health to reduce active skill cooldowns by 20%.On the Move
On the Move
Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.Critical Save