BETA
Solo Striker
by MarcoStyle for Patch 1.8Last updated: 08/01/2018
General
Weapons
Gear
Skills

It isn't anything too special but since a lot of you have been asking me to make a video about it...

This is my Patch 1.8 Striker build which will be most effective in the Dark Zone.

Lightweight M4
Responsive, Unforgiving, Competent

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Headshot Damage Critical Hit Damage Critical Hit Chance
Headshot Damage Critical Hit Damage Critical Hit Chance
Lightweight M4
Responsive, Unforgiving, Fierce

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.

Fierce

Critical hit chance is increased by 5% when using this weapon.
Magazine Size Critical Hit Chance Rate of Fire
Critical Hit Damage Reload Speed Accuracy
Critical Hit Damage Headshot Damage Critical Hit Chance
Critical Hit Damage Headshot Damage Critical Hit Chance
Double Barrel Sawed Off
Sustained, Predatory, Determined

Sustained

Killing a target increases your health by 6%.

Predatory

Killing a target regenerates 35% health over 20 seconds.

Determined

Killing a target reduces skill cooldowns by 7.50%.
Classified Striker Chest
14184 - 16674 Health
9% - 11% Exotic Damage Resilience
46% - 56% Ammo Capacity

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Backpack
11347 - 13339 Health
14% - 17% Disrupt Resistance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Mask
9% - 11% Exotic Damage Resilience
14% - 17% Burn Resistance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Gloves
10% - 12% Assault Rifle Damage
14% - 17% Critical Hit Damage
5% - 6% Critical Hit Chance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Holster
3% - 4% Critical Hit Chance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
3x
Firearms Roll
2x
Stamina Roll
2x
228 - 267 Firearms Mod
2% - 2.5% Exotic Damage Resilience
3x
228 - 267 Stamina Mod
2% - 2.5% Exotic Damage Resilience
4x
Pulse Critical Hit Chance Mod
Support Station
Immunizer

Immunizer

Drops a recovery station that removes status effects and makes allies immune while in the affected area.
Pulse
Scrambler

Scrambler

The pulse protects the user and all allies from hostile pulse scans.
Precision

Precision

Headshot a hostile to pulse them for 10 seconds.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.
On the Move

On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.