It isn't anything too special but since a lot of you have been asking me to make a video about it...
This is my Patch 1.8 Striker build which will be most effective in the Dark Zone.
Lightweight M4
Responsive, Unforgiving, Competent
Magazine Size
Critical Hit Chance
Rate of Fire
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Headshot Damage
Critical Hit Damage
Critical Hit Chance
Lightweight M4
Responsive, Unforgiving, Fierce
Magazine Size
Critical Hit Chance
Rate of Fire
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Double Barrel Sawed Off
Sustained, Predatory, Determined
Classified Striker Chest
14184 - 16674 Health
9% - 11% Exotic Damage Resilience
46% - 56% Ammo Capacity
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Backpack
11347 - 13339 Health
14% - 17% Disrupt Resistance
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Mask
9% - 11% Exotic Damage Resilience
14% - 17% Burn Resistance
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Gloves
10% - 12% Assault Rifle Damage
14% - 17% Critical Hit Damage
5% - 6% Critical Hit Chance
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Holster
3% - 4% Critical Hit Chance
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance
Striker's Battlegear
Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability
+ 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
3x
Firearms Roll
2x
Stamina Roll
2x
228 - 267 Firearms Mod
2% - 2.5% Exotic Damage Resilience
3x
228 - 267 Stamina Mod
2% - 2.5% Exotic Damage Resilience
4x
Pulse Critical Hit Chance Mod
Support Station
Immunizer
Immunizer
Drops a recovery station that removes status effects and makes allies immune while in the affected area.Pulse
Scrambler
Scrambler
The pulse protects the user and all allies from hostile pulse scans.Recovery Link
Recovery Link
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.Precision
Precision
Headshot a hostile to pulse them for 10 seconds.Strike Back
Strike Back
Reach low health to reduce active skill cooldowns by 20%.On the Move
On the Move
Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.Critical Save