It isn't anything too special but since a lot of you have been asking me to make a video about it...

This is my Patch 1.8 Striker build which will be most effective in the Dark Zone.

Lightweight M4

Responsive, Unforgiving, Competent

Magazine Size
Critical Hit Chance
Rate of Fire

Headshot Damage
Critical Hit Damage
Critical Hit Chance

Headshot Damage
Critical Hit Damage
Critical Hit Chance

Lightweight M4

Responsive, Unforgiving, Fierce

Magazine Size
Critical Hit Chance
Rate of Fire

Critical Hit Damage
Headshot Damage
Critical Hit Chance

Critical Hit Damage
Headshot Damage
Critical Hit Chance

Double Barrel Sawed Off

Sustained, Predatory, Determined

Classified Striker Chest

14184 - 16674 Health

9% - 11% Exotic Damage Resilience

46% - 56% Ammo Capacity

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.

Classified Striker Backpack

11347 - 13339 Health

14% - 17% Disrupt Resistance

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.

Classified Striker Mask

9% - 11% Exotic Damage Resilience

14% - 17% Burn Resistance

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.

Classified Striker Gloves

10% - 12% Assault Rifle Damage

14% - 17% Critical Hit Damage

5% - 6% Critical Hit Chance

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

Classified Striker Holster

3% - 4% Critical Hit Chance

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

Classified Striker Knee Pads

14184 - 16674 Health

27% - 33% Burn Resistance

27% - 33% Shock Resistance

27% - 33% Disrupt Resistance

# Striker's Battlegear

Set Bonus (2):

+ 20% Stability

Set Bonus (3):

+ 10% Enemy Armor Damage

Set Bonus (4):

Set Bonus (5):

+ 10% Stability
+ 5% Enemy Armor Damage

Set Bonus (6):

3x

Firearms Roll

2x

Stamina Roll

2x

228 - 267 Firearms Mod

2% - 2.5% Exotic Damage Resilience

3x

228 - 267 Stamina Mod

2% - 2.5% Exotic Damage Resilience

4x

Pulse Critical Hit Chance Mod

Support Station

Immunizer

# Immunizer

Drops a recovery station that removes status effects and makes allies immune while in the affected area.Pulse

Scrambler

# Scrambler

The pulse protects the user and all allies from hostile pulse scans.Recovery Link

# Recovery Link

Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.Precision

# Precision

Headshot a hostile to pulse them for 10 seconds.Strike Back

# Strike Back

Reach low health to reduce active skill cooldowns by 20%.On the Move

# On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.Critical Save