BETA
Classified LoneStar
by Paxelic for Patch 1.7Last updated: 20/09/2017
General
Weapons
Gear
Skills

This Lonestar build utilises the Cassidy's exotic talent Boom Stick, to gain fast bursts of damage with the Lonestar Buff

It's reconmended to test this build on AI, to gain an understanding to how the build works.

When the Lonestar Buff procs, controlling recoil will be hard without previous experience

During testing of the build, the best way to guarantee all stacks are not wasted is too spam LMB or Bumper.

Skill haste sits around 40% skill haste, but this does not mean you can face tank without proper strategy

If attempting to use this build in Last Stand, remember to change a mod to Stamina Skill haste due to the balancing of stats

Caution, People may remove you from friends list due to extreme annoyance

Cassidy
Deadly, Responsive, Boomstick

Deadly

Critical hit damage is increased by 15%.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Boomstick

Double trigger fires off both barrels in short succession.
Cassidy
Deadly, Responsive, Boomstick

Deadly

Critical hit damage is increased by 15%.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Boomstick

Double trigger fires off both barrels in short succession.
Classified Lone Star Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Backpack
11347 - 13339 Health
14% - 17% Burn Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Gloves
10% - 12% Shotgun Damage
7% - 9% Skill Haste
14% - 17% Critical Hit Damage

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Holster
6% - 7% Skill Haste

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
Classified Lone Star Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Disrupt Resistance
27% - 33% Shock Resistance

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage + 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered it is instantly reloaded.
Set Bonus (5):
+ 50% Ammo Capacity + 12% LMG Damagey + 12% Shotgun Damage
Set Bonus (6):
When a weapon has 50% of its magazine remaining, there is a 75% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading, swaping weapons or exiting combat.
3x
Firearms Roll
2x
Electronics Roll
5x
228 - 267 Firearms Mod
2% - 3% Skill Haste
4x
First Aid Self Heal Mod
First Aid
Overdose

Overdose

The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.
Pulse
Scrambler

Scrambler

The pulse protects the user and all allies from hostile pulse scans.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.
On the Move

On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.
Triage

Triage

Heal an ally with a skill to reduce skill cooldowns by 15%.