BETA
Firearms Firecrest
by strizzl for Patch 1.6Last updated: 14/05/2017
General
Weapons
Gear
Skills

Hey guys, another build that I've been having a good time with. The criteria for my builds: fulfill a role, and have a set playstyle. The build needs to be well rounded enough to solo weekly HVTs and supply drops as well as stave off rogues (at least in a 1v1).

Here's my brief gameplay clip so you can get a sense of Play style.

Original Reddit post: Fire Arms Based Fire Crest Build

Historian
Harmful, Prepared, History repeats

Harmful

Each hit has a 15% chance to apply the Bleed Status Effect to the target.

Prepared

Damage is increased by 15% when more than 30 meters from the target.

History repeats

Burst MP5
Competent, Fierce, Responsive

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Fierce

Critical hit chance is increased by 5% when using this weapon.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.
Firecrest Chest

Firecrest

Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range + 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity + 5% Flame Turret Range + 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Specialized Backpack

Specialized Backpack

Adds 200% of Firearms and Stamina to Skill Power.
Firecrest Mask

Firecrest

Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range + 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity + 5% Flame Turret Range + 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Firecrest Gloves

Firecrest

Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range + 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity + 5% Flame Turret Range + 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Nimble Holster

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Firecrest Knee Pads

Firecrest

Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range + 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity + 5% Flame Turret Range + 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
First Aid
Overdose

Overdose

The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.
Turret
Dragonbreath

Dragonbreath

The turret has a reduced range but shoots a column of fire.