Hey guys, another build that I've been having a good time with. The criteria for my builds: fulfill a role, and have a set playstyle. The build needs to be well rounded enough to solo weekly HVTs and supply drops as well as stave off rogues (at least in a 1v1).
Here's my brief gameplay clip so you can get a sense of Play style.
Original Reddit post: Fire Arms Based Fire Crest Build
Historian
Harmful, Prepared, History repeats
Burst MP5
Competent, Fierce, Responsive
Firecrest Chest
Firecrest
Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity
+ 5% Flame Turret Range
+ 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Specialized Backpack
Specialized Backpack
Adds 200% of Firearms and Stamina to Skill Power.Firecrest Mask
Firecrest
Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity
+ 5% Flame Turret Range
+ 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Firecrest Gloves
Firecrest
Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity
+ 5% Flame Turret Range
+ 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
Nimble Holster
Banshee
Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%.
This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained
+ 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved.
While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Firecrest Knee Pads
Firecrest
Set Bonus (2):
+ 3 Incendiary Granade Capacity
Set Bonus (3):
+ 50% Flame Turret Range
+ 30% Flame Turret Damage
Set Bonus (4):
Your weapon damage is increased by 15% against burning targets.
Set Bonus (5):
+ 1 Incendiary Grenade Capacity
+ 5% Flame Turret Range
+ 20% Flame Turret Damage
Set Bonus (6):
Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
First Aid
Overdose
Overdose
The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.Turret
Dragonbreath
Dragonbreath
The turret has a reduced range but shoots a column of fire.Recovery Link