BETA
Nomadic Striker Dual Shotgun
by Traumahawk for Patch 1.6Last updated: 30/05/2017
General
Weapons
Gear

First off, this is possibly one of the most fun builds to blow steam off with. You are a wrecking house once you build up your Striker stacks. My test bed is Lexington Challenging. I can take out all the enemies in the starting road area outside with 17 rounds, 2 to spare. It's ridiculous. I can drop a heavy in 5-7 rounds depending on my stacks.

I think if I can get the proper rolls, I will replace the crit gear for health gear, but that takes time. As far as XP instead of ammo, it’s not a choice, but just the luck of the draw, but as far as I can tell, with other harness that has the ammo on it, it doesn’t make a difference for shotguns for some reason. Maybe someone can explain it to me. I have 218 shells regardless of what version of the chest I’m wearing.

The crown jewel of this build is most certainly the health on kill. With this set up, I get back 31% of my health per kill + predatory + sustained (if I'm using my SASG). This is what keeps me up, and going nine times out of ten.

Side Note:
Damage wise it would be possible to use this anywhere, but legendary in my opinion. I haven't tried it yet, but they just hit too damn hard, and cheat like a motherfucker by shooting through walls, and around corners. This build requires you to constantly be on the move, out of cover for the most part. I highly recommend copying this build just for fun, to break up the monotony if you're feeling any.

Original Reddit post: My Nomadic Striker Dual Shotgun Build. Thoughts?

Black Market SASG-12
Destructive, Unforgiving, Predatory

Destructive

Armor destruction value is increased by 15% when using this weapon.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.

Predatory

Killing a target regenerates 35% health over 20 seconds.
Tactical Super 90 SBS
Predatory, Swift, Destructive

Predatory

Killing a target regenerates 35% health over 20 seconds.

Swift

Reloading is 25% faster.

Destructive

Armor destruction value is increased by 15% when using this weapon.
Vest of the Nomad
14184 - 16674 Health
4% - 5% Health on Kill
46% - 56% Ammo Capacity

Path of the Nomad

Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Nomad Backpack
11347 - 13339 Health
46% - 56% Ammo Capacity

Path of the Nomad

Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of healing allowing the user to regenerate all segments of the health bar during combat.
Set Bonus (4):
When receiving fatal damage you are instead healed to full health. Can occur once every 4 minutes.
Set Bonus (5):
+ 10% Health on Kill Increases the amount of healing from Nomad's Resolve. Nomad's Resolve will now overheal.
Set Bonus (6):
50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
Striker's Mask
4% - 5% Health on Kill
9% - 12% Damage to Elites

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Striker's Gloves
10% - 12% Shotgun Damage
4% - 5% Health on Kill
6.5% - 8% Enemy Armor Damage

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Striker's Holster
7092 - 8337 Health

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Striker's Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Disorient Resistance
12% - 14% Damage to Elites

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
4x
Firearms Roll
1x
Stamina Roll
4x
228 - 267 Stamina Mod
1x
228 - 267 Electronics Mod