BETA
Banshee Dark Zone
by Zerthox for Patch 1.6Last updated: 18/05/2017
General
Weapons
Gear
Skills

This is a DPS build for the Darkzone. The Banshee 4 piece bonus only applies in the Darkzone. It is designed to be useful for solo and group play.

It can be used with literally any weapon in the game, I suggest running with at least one Assault Rifle or SMG in PvP though.

Rolling Stability or Accuracy on the weapon mods does not really matter, feel free pick your preferred handling stat. But the Optimal Range on the underbarrel is for SMGs more beneficial that Stability or Accuracy in my opinion.

Lightweight M4
Competent, Responsive, Unforgiving

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.
Magazine Size Rate of Fire Critical Hit Chance
Critical Hit Damage Reload Speed Accuracy
Critical Hit Damage Headshot Damage Critical Hit Chance
Critical Hit Damage Headshot Damage Critical Hit Chance
MP5
Competent, Responsive, Unforgiving

Competent

Weapon damage is increased by 10% for 15 seconds after using a skill.

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Unforgiving

Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.
Magazine Size Rate of Fire Critical Hit Chance
Critical Hit Damage Reload Speed Optimal Range
Critical Hit Damage Headshot Damage Critical Hit Chance
Critical Hit Damage Headshot Damage Critical Hit Chance
Vigorous Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity

Vigorous Chest

Grants Overheal to all healing skills.
Specialized Backpack
11347 - 13339 Health
14% - 17% Burn Resistance

Specialized Backpack

Adds 200% of Firearms and Stamina to Skill Power.
Banshee's Shadow Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Banshee's Shadow Gloves
10% - 12% Assault Rifle Damage
10% - 12% SMG Damage
5% - 6% Critical Hit Chance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Banshee's Shadow Holster
7092 - 8337 Health

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Banshee's Shadow Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
4x
Firearms Roll
1x
Electronics Roll
4x
228 - 267 Firearms Mod
2837 - 3335 Health
1x
228 - 267 Stamina Mod
2837 - 3335 Health
4x
First Aid Self Heal Mod
First Aid
Booster Shot

Booster Shot

Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect.
Pulse
Scrambler

Scrambler

The pulse protects the user and all allies from hostile pulse scans.