This build tries to go in a different direction with a shield build. Instead of going for survivability or utility it has high Firearms and tries to output high damage while having survivability through the shield. Keep in mind that this is more of a niche build though.
MP7
Responsive, Deadly, Unforgiving
Magazine Size
Rate of Fire
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
PP-19
Responsive, Deadly, Hurried
Magazine Size
Rate of Fire
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Critical Hit Damage
Headshot Damage
Critical Hit Chance
Reckless Chest
14184 - 16674 Health
7% - 9% Skill Haste
46% - 56% Ammo Capacity
Reckless Chest
Increase damage by 8% and increase incoming damage by 10%.Specialized Backpack
11347 - 13339 Health
14% - 17% Burn Resistance
Specialized Backpack
Adds 200% of Firearms and Stamina to Skill Power.D3-FNC Mask
8532 - 10030 Skill Power
14% - 17% Burn Resistance
D3-FNC
Set Bonus (2):
+ 15% Protection from Elites
Set Bonus (3):
+ 5% Ballistic Shield Damage Resilience
Set Bonus (4):
When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
Set Bonus (5):
+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
Set Bonus (6):
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
D3-FNC Gloves
10% - 12% SMG Damage
5% - 6% Critical Hit Chance
14% - 17% Critical Hit Damage
D3-FNC
Set Bonus (2):
+ 15% Protection from Elites
Set Bonus (3):
+ 5% Ballistic Shield Damage Resilience
Set Bonus (4):
When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
Set Bonus (5):
+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
Set Bonus (6):
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
D3-FNC Holster
7092 - 8337 Health
D3-FNC
Set Bonus (2):
+ 15% Protection from Elites
Set Bonus (3):
+ 5% Ballistic Shield Damage Resilience
Set Bonus (4):
When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
Set Bonus (5):
+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
Set Bonus (6):
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
D3-FNC Knee Pads
14184 - 16674 Health
27% - 33% Burn Resistance
27% - 33% Shock Resistance
27% - 33% Disrupt Resistance
D3-FNC
Set Bonus (2):
+ 15% Protection from Elites
Set Bonus (3):
+ 5% Ballistic Shield Damage Resilience
Set Bonus (4):
When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina
Set Bonus (5):
+ 15% Protection From Elites
+ 5% Ballistic Shield Damage Resilience
Set Bonus (6):
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.
When at 9000 Stamina, Ballistic Shield health is increased by 200%.
5x
Firearms Roll
4x
228 - 267 Firearms Mod
1% - 1% Critical Hit Chance
1x
228 - 267 Stamina Mod
1% - 1% Critical Hit Chance
4x
Ballistic Shield Damage Resilience Mod
Ballistic Shield
Reactive Targeting
Reactive Targeting
Equips a stronger and lighter shield that pulses hostiles who shoot at it.Pulse
Tactical Scanner
Tactical Scanner
Damage is increase when attacking any hostile identified by the scan.Recovery Link
Recovery Link
Heals and cures the user and nearby allies. Revives all allies in range. Automatically triggers on lethal damage when not in a group.On the Move
On the Move
Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.Combat Medic
Combat Medic
Use a medkit near allies to heal group members and proxies within 20m by 40%.Precision
Precision
Headshot a hostile to pulse them for 10 seconds.One is None