BETA
Strikeshee PvE DPS
by Zerthox for Patch 1.8Last updated: 16/01/2018
General
Weapons
Gear
Skills

This is a damage oriented NinjaBike build. If possible use Classified Striker and Banshee pieces, but the build works without them aswell.

Use the Showstopper to build up your stacks and the Lightweight M4 to kill NPCs. With Determined you should be able to spam your Tactical Link and mow down enemies even faster.

Rolling Stability or Accuracy on the weapon mods does not really matter, feel free pick your preferred handling stat. As a PC player I prefer Accuracy because I feel like while you can compensate recoil, compensating reticle spread is pretty much impossible.

Lightweight M4
Responsive, Destructive, Determined

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Destructive

Armor destruction value is increased by 15% when using this weapon.

Determined

Killing a target reduces skill cooldowns by 7.50%.
Magazine Size Rate of Fire Critical Hit Chance
Reload Speed Critical Hit Damage Accuracy
Headshot Damage Critical Hit Chance Critical Hit Damage
Headshot Damage Critical Hit Chance Critical Hit Damage
Showstopper
Responsive, Destructive, Showstopper

Responsive

Damage is increased by 10% when closer than 10 meters to the target.

Destructive

Armor destruction value is increased by 15% when using this weapon.

Showstopper

Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Reload Speed Critical Hit Damage Optimal Range
Critical Hit Damage Headshot Damage Critical Hit Chance
Classified Striker Chest
14184 - 16674 Health
5% - 6% Enemy Armor Damage
46% - 56% Ammo Capacity

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
NinjaBike Bag
11347 - 13339 Health
14% - 17% Burn Resistance

NinjaBike Bag

Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple Sets simultaneously. Cannot unlock Classified Gear Set bonuses.
Classified Striker Mask
6.5% - 8% Enemy Armor Damage
9% - 12% Damage to Elites

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Striker Gloves
10% - 12% Assault Rifle Damage
6.5% - 8% Enemy Armor Damage
5% - 6% Critical Hit Chance

Striker's Battlegear

Set Bonus (2):
+ 20% Stability
Set Bonus (3):
+ 10% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when exiting combat.
Set Bonus (5):
+ 10% Stability + 5% Enemy Armor Damage
Set Bonus (6):
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drop the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Classified Banshee Holster
7092 - 8337 Health

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
Classified Banshee Knee Pads
14184 - 16674 Health
12% - 14% Damage to Elites
27% - 33% Shock Resistance
27% - 33% Burn Resistance

Banshee

Set Bonus (2):
+ 20% Dark Zone Currency Gained
Set Bonus (3):
+ 10% Damage to targets out of cover
Set Bonus (4):
While Rogue all ammo is completely refilled every 30 seconds. Damage taken from non rogue players reduced by 10%. While not Rogue Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue.
Set Bonus (5):
+ 20% Dark Zone Currency Gained + 5% Damage to Targets out of Cover
Set Bonus (6):
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 2% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
4x
Firearms Roll
1x
Stamina Roll
5x
228 - 267 Firearms Mod
2837 - 3335 Health
4x
Pulse Critical Hit Chance Mod
Support Station
Ammo Cache

Ammo Cache

While close to the device, Allies regain their ammo as they reload, and skill cooldown recovery is faster.
Pulse
Tactical Scanner

Tactical Scanner

Damage is increase when attacking any hostile identified by the scan.
Strike Back

Strike Back

Reach low health to reduce active skill cooldowns by 20%.
On the Move

On the Move

Kill a hostile why moving to reduce incoming damage by 15% for 10 seconds.
Critical Save

Critical Save

Use a medkit during low health to increase damage resistance by 20% for 10 seconds.
One is None

One is None

Headshot a hostile to have a 50% chance of not consuming the bullet.