Barret's Bulletproof Vest
No skills on cooldown increases Skillpower by 10%. One skill on cooldown increases Damage by 5%. Two skills on cooldown increases Armor by 10%.
Increase Armor by 15% while the user's signature skill is active.
Decrease cooldown for healing skills by 15%.
Increase damage by 8% and increase incoming damage by 10%.
Increase armor while in cover by 10%.
Grants Overheal to all healing skills.
Increase Skill Power by 15% while at full health.
NinjaBike Messenger Bag
Slots in with any equipped Gear Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Can unlock bonuses from multiple Sets simultaneously. Cannot unlock Classified Gear Set bonuses.
5% of the damage dealt by skills is returned as healing.
All healing applied to you is also applied to your skill objects.
Adds 200% of Firearms and Stamina to Skill Power.
Increase Skill Power by 15% while the signature skill is active.
While in the last health segment, health continuously regenerates to fill up the segment.
Ferro's Oxygen Mask
User can run and shoot their weapon while burning.
All healing is improved by 30% when in the last health segment.
Heals 2% every second during Status Effects.
Consuming a medkit increases all resistances by 40% for 10 seconds.
Increase damage by 10% for 10 seconds when using a Medkit.
The first 3 bullets of your magazine have a 5% higher chance to do a Critical Hit.
After reloading, the next shot with this weapon has a 10% higher critical hit chance.<
Headshots with the sidearm deal 35% more damage.
Critical hit chance is increased by 7% against targets out of cover.
Skulls MC Gloves
Damage increased by 16% when no set bonuses are active.
Accomplished Knee Pads
Rewards from Accolades are tripled.
Prosperous Knee Pads
Headshot kills grant Credits.
Shortbow's Championship Knee Pads
The fuse time on grenades is reduced to 0.20 seconds.
Colonel Bliss Holster
Hitting a target consecutively with a sidearm increases your damage with all weapons by 2% for 20 seconds. This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
After completing a cover to cover move in combat, you heal 2% of your max Health over 4 seconds for every 1 meter you run.
Damage taken during cover-to-cover is regenerated over 5 seconds when reaching the destination.
Health regeneration kicks in twice as fast while in cover.
Increase Armor by 15% when staying more than 4 seconds in the same cover.